There are a few things I try to focus on while making games, these things or attributes are what give them their unique flair. I call this The Arch, these attributes help support my games and make them what they are - profoundly unique and #able.
I have a relatively simple goal, achieving which is not quite the same. I want to be capable enough to lead a team of the best in the industry as a Creative Director. And make games that leave a mark (a game of the year award would be nice too).
A goal is an expectation of the future driven by your own efforts
6th sense for Critical Analysis
Would die for sweets (Give me sweet stuff to increase productivity by 2x)
I'll let my work do the rest of the talking