Cargo rush is a delivery board game where the players have to complete contracts in the given time while keeping in mind their completion periods and resources. They have to play using planes which have their own carrying and fuel capacities. And each contract has a very specific time period allotted. If the contract is not completed within that period, the player will lose reputation points. If all reputation points are lose, the game ends
We had to make a playable board game with all pieces over a period of three days.
I focused on making a board game with co-op Gameplay. With certain elements of time crunch as well as target completion.
A little Extra
As you can see, I went overboard with this game too. Using properly built pieces and a complete cardboard box package. All the playable pieces including the cards were printed using proper paper. Basically, the game was production ready in three days.