AVIROOP ROY
A VR game I Enjoyed: Pistol Whip

Pistol whip propels you down a long corridor or exactly the length of one song there's no running no jumping, no crazy car crashes to differentiate one song from another.
But what there is are hundreds of bad guys and they all want you dead, they'll fire at you in slow motion from all directions so you have to fire back dodge bullets and oncoming walls and hope to god you can survive. Playing on easy and normal difficulties gives you a taste of the challenge but only when cranking the game up to hard will you get a real understanding
of how intense pistol whip can get. Like Beat Saber on expert plus, I'm not terribly concerned about the score I'm just happy to survive until the end even if I'm only getting C rankings on most songs. In other words I still have plenty of room for improvement. But so far I haven't even mentioned pistol whip's real appeal because while you can treat every stage like a generic first person shooter and just fire at will, emptying clip after clip into the endless barrage of enemies. The fun and your only chance at placing anywhere on the online leader boards comes from taking down the assailants to the beat of the music by turning up the metronome option in the settings menu you can get your move controllers pulsating and eventually you'll instinctually start doing everything in rhythm. And while pistol whip seems to offer unlimited freedom to suit your playstyle, there does seem to be a right way to finish a level. Firing immediately doesn't pay off nearly as well as holding back and taking down a
succession of enemies in rhythm in learning to melee whenever possible not only gives you an instant health boost but is also extremely satisfying. Luckily with the default settings, Pistol Whip is far more concerned about pulling the trigger to the beat than your accuracy in fact the aim assist in pistol whip is so forgiving that you'll barely have to aim. Which is something I took issue with until I really got into the game, dodging bullets and oncoming walls will keep you busy enough that worrying about accuracy isn't something you should be concerned about that is unless you want to be concerned about it. Which is why there's modifiers that'll change up the game significantly allowing you to turn on and off invincibility enable dual wielding and more which will in turn all add or detract from your overall score. I'm looking forward to the day I can play on hard without aim assist which will essentially add another level of difficulty to the game. With 15 songs and more free DLC on the way, there's not a lot to complain about in pistol whip unless you're looking for a rhythm game that'll finally break free from the electronic music that shackles the genre, but if you want to feel like an action movie star dance to the beat of the music and get a shockingly good workout along the way pistol whip will check all of those boxes.